Showing posts with label courseware. Show all posts
Showing posts with label courseware. Show all posts

Friday, August 11, 2017

Topic 10 !! (cont.) - SmartBuilder (Creating Questions Page)

Okay, here I am, once again!
Hi everyone!
Back again with SmartBuilder101.
Nahh just kidding~
9


This time, we are going to create questions page.
After learning on how to add image, background, button, hotspot, audio and stuff,
FINALLY!
Question Time~~

It is quite easy on how to create the question page.
Go to the tabs, you will find 'Template' button.
Click on it, and apply template.





And choose what type of questions you want to create.
For now, there are;
- Matching
- Multiple Choice
- True and False
- Categorize
- Fill in the Blanks
- Multiple Responses
- Drag Down



There is many ways you can do in creating the question.
Just need to
Release Your Creativity!



So, I'll put down my hat for now.
Been so busy doing assignments and presentation stuff
Huhuuu

Until we meet again,
Bye peeps!
full body keroppi frog emoticon 5

Tuesday, August 8, 2017

Topic 10 !! (cont.) - SmartBuilder (Insert Audio and Moving Image)

Well, hello there!
Continuing from the presvious entry, it will be about SmartBuilder again~
wehee~
Nhoc Cashmere002


After learning the basic on how to start the SmartBuilder on the last entry, this time our lecturer taught on how to add audio and to make moving image (other than inserting gif).














First, on adding the audio.
Just imagine when you start to play a game software.
You will meet the main page or welcome page, then you can click on the button start/enter or whatever button available on it.
Some games, they have audio blast off from the moment the game start.
Some games, after you have click enter, then the audio will play.

SO!
In order to put audio in the game course, there are 2 ways!
1. If you want the same audio/song/soundtrack to be played until the player stop playing the game, insert the audio on the master slide. That way, the audio will keeeeeeppp on playing until the end.
2.If you only want the audio/sound to come out at certain time/page, then you can insert the audio directly at the page you wanted it to be played.

SIMPLE!!

Second, on making a moving image.
This part, quite difficult.
But my lecturer explained it in a simple way, where;
1. You will need to objects. (one that in static, another will pop out on the static object).
2. The first object can be image / button / shape / gif.
3. The second object (that will 'animate' later) can be image / button / shape / gif / text.
4. After that, it is up to you to change the percentage of the transparency, the type of lines, the position whether to be at front or back, etc,




*Attention! - If the first object is in 'TEXT' form, here you will need the help of hotspot.
Hotspot is just a medium for the object to be able to work as a 'trigger'.


That's all for today!
Fuuhhh~
soldier baby

I will continue again later, so!
Bye~

Saturday, August 5, 2017

Topic 10 !! (cont.) - SmartBuilder (Courseware Planning) -

Greetings, everyone!
Hope you are doing just great today!
0msn red fox smilies 10

Today, as usual, SmartBuilder.
After we have learnt the basic and what we need to do,
first of all, we need plan.
A COURSEWARE PLANNING!
I think I mentiond somewhere in my entry before, but this planning stuff is almost the same as doing lesson plan.

Which mean, we need to have topic, objective, target audience, learning outcomes, lessons, activities, and reflection at the end.

After brainstorm-ing with my group (Ain, Dani, Kiran), we decided we are going to do on KSSR Year 2, topic 'On The Farm'. Basically, here is our plan.

Topic            : On The Farm (Year 2 KSSR)
Objective     : By the end of the courseware, pupil will be able to
                        learn about the animals on the farm.
Target           : Primary School pupil (8 years old)
Learning Outcome : 
1. Able to recognise the sounds of the animal 4 out of 5 correctly.
2. Able to match the correct pairing of the animals 3 out of 5 correctly.
3. Able to spell the name of the animals 4 out of 5 correctly

Lessons : - Pupils read the note prepared.

- Pupils listen to the animals' sound.

Activities :
1. Match the animals with their youngs.
2. Choose the correct answer based on the question given.
3. Spell the name of the animals given.


I guess, that is all for now?
Still have a long way till we finish our courseware, so
We'll do our best!!
ali 097

Wednesday, August 2, 2017

Topic 10 !! - SmartBuilder (Intro) -

Hey there!
137
New topic this week, and it is so so so new, that I don't know where to start.
I'll try my best!

First, we learnt about SmartBuilder ! <<Click to go to the link!




It is a software where you need to sign up, and you can download it in your PC/Laptop.
(It supposed to be free forever, but somehow, it's not free anymore.... T-T)

For your information, we need to learn this for our last assignment, which is to create our
e-Learning Courseware.
b10

Using this app, you will apply your creativity in creating 'hyperlink', where it is about trigger and action.
If the mouse pointer click the button, then it will bring you to other page.
If the mouse pointer hover at the button, then it will produce sound or change picture.
The options you can use for 'Trigger & Action'.

In a simple way, you can create a language learning game in a creative and interesting way!
And any kind of simple games!

It was so much fun learning how to build your own game, but at the same time, it was soo hard to make sure your creating is working well.

SmartBuilder works just like you attach Lego with other Legos, and the result could be something very cool! You need to attach the 'body' with the action you want the it to be.
Luckily we don't have to go through coding and stuff hehee...



So, I guess that is for the introduction about SmartBuilder.
I'll post more about SmartBuilder with different sub-topics on how to mingle and playing around this amazing software.

Till then,
bye bye~
41

Closing the Blog (for now, maybe?)

Greetings to all my readers! It haven't been that long since my self-claim last entry. And here I am, forgetting the most important ...